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Tuesday, April 7, 2020

Do Violent Video Games Cause Aggressiveness in Children?

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Many years ago America's youth was dazzled by the simplest forms of entertainment such as jump ropes, bicycles, and swing sets. Now, as time has progressed, our children have quickly been engulfed by new forms of technology. Instead of board games and kickball, video games are now the primary source of entertainment for the extremely impressionable youth of today. Video games that were first marketed in the 170's were slowly accepted. It wasn't until the introduction of Nintendo in the early 180's that video games really begin to catch on. When video games first became widely accepted, the content was harmless. Pac Man and Pong were relatively non-violent games that were also among the most popular (Cesarone 1). With today's technology, video games are becoming increasingly more violent. In 00 Resistance Records released a game called Ethnic Cleansing, which was marketed towards teenage white males. According to Kellogg,a journalist for News World Communications, the game's object is to destroy a race of "subhumans" composed of African Americans and Latinos. Players are to navigate through an urban area that looks remarkably like New York City in order to complete their murder mission. Kellogg reports that the African American victims yell monkey and ape noises while they are being executed, while the Latinos yell such things as "I'll take a siesta now" and "Aye caramba". Ethnic Cleansing has an extremely high amount of racial battering within the game. Kellogg explains that as a "white supremacy" advocate the player would run through the subways finding Jews, while passing "National Alliance" posters (1). This violent, racist game targets teenagers encouraging white supremacy and a global race war. With games like Ethnic Cleansing on the market, one cannot help but wonder if children are affected by all the violence in the media. Cesarone from the U.S Department of Education examined 57 seventh and eight grade students in order to find their preference of video games. The most popular games contained fantasy violence and were preferred by a large percentage of the adolescents. Research by Cesarone states that around "6% of male students played video games for 1- hours a week, while % played -6 hours a week." Female students also participated in playing video games at home. According to Cesarone's study, "4% played 1- hours and 15% played -6 hours a week" (1).


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With the amount of time children spend playing electronic games, one needs to look at what types of games are most frequently played. Unfortunately, the most appealing video games are the games which contain excessive amounts of violence. A survey of 00 middle school students found that almost half the children stated their favorite video games involved explicit violence (Hanson). One could argue that if not through video games children would be influenced through other forms of media. The fact is that video games are interactive which ultimately makes electronic games more harmful than just watching television. The aggressiveness in today's youth can be seen through horrible acts of terror that have occurred due to the influence of video games. Michael Carneal, a 14 year old Paducah, Kentucky High School student opened fire on his peers on December 7, 17. Carneal was obsessed with violent video games and is now being faced with a $100 million lawsuit filed by the victims' families. Carneal was provoked by games such as Doom and Quake produced by Midway Games and ID software (Hanson). Michael Carneal's incident was not the only killing spree provoked by video games. Karen E. Dill, a professor at Lenior-Rhyne College, reports that two students from Littleton, Colorado launched an assault on Columbine High School on April 0, 1. Eric Harris and Dylan Klebold murdered 1 people and wounded before ultimately taking their own lives. Dill states that it is unlikely the cause of the attack will be uncovered, but one possible reason could be the boys' enjoyment of sadistic video games. Harris and Klebold played the electronic game Doom, which is a aggressive game that teaches the player to "effectively kill". It was later discovered that Harris had created his own version of Doom on his website. His version included two shooters that wore trenchcoats, carried various kinds of weapons, and killed school athletes. Dill reports that an investigator said that Harris and Klebold "were playing out their game in god mode" (). It is very likely that the affects of watching violent television programs are very similar to those of playing violent video games. Therefore, one must take note of television research. Studies have shown that there is a noticeable increase from % to 15% in an individual's aggressive behavior after viewing violent television programs (Cesarone ). Given the conclusive research, one must use severe caution before exposing children to the dangers of violent video games. Parents should limit the playing time and game selection according to content to avoid over aggressiveness and real life violence. Please note that this sample paper on Do Violent Video Games Cause Aggressiveness in Children? is for your review only. In order to eliminate any of the plagiarism issues, it is highly recommended that you do not use it for you own writing purposes. In case you experience difficulties with writing a well structured and accurately composed paper on Do Violent Video Games Cause Aggressiveness in Children?, we are here to assist you. Your persuasive essay on Do Violent Video Games Cause Aggressiveness in Children? will be written from scratch, so you do not have to worry about its originality.


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